[warning]THIS PAGE HAS MOVED![/warning] [redirect url=’http://thesimscatalog.com/product/alpine-county/’ sec=’0′]
The Sims 3 Alpine County History
Description: Large American seaside city with suburbs, golf course, forest, countryside and mountains with Texan terrain.
For anyone interested in seeing how a world develops using the CAW tool, we have been given a collection of photos by Western077’s Alpine County to help demonstrate the process. This will help anyone considering making their own world and can be used in conjunction with our Tutorials.
Some of the main points you should consider before starting your own world are:
1. Know what type of world you want to make and stick to it, this will avoid lengthy changes later on that take up all you time.
2. Choose where you town or city centre will be, and work around it like a real city that sprawls outwards (like a suburban house will look weird right next to a skyscraper, the building density needs to flow naturally).
3. Even if you plan everything in advance fully, you will inevitably end up changing things around when you realise there is a better way of doing something. What we mean by testing is by using shell buildings to see where they work best before you go straight in and build and furnish something you might end up changing or deleting later. You will see in the photos below that this happens quite a bit, but it is worth it as you world will be better because of it.
4. Enjoy it. Making a world with CAW is a huge commitment, it takes a lot of time to make a good world. Be realistic about what you can achieve and don’t make a world bigger than you can handle or i will turn into a chore.
That said, let’s start with how Alpine County begun with the first photo:
As you can see, the first mistake was to start building lots before even the roads were finished. Those of you who are familiar with the world’s latest layout will know that the only thing that hasn’t changed is the gated community, everything else was wasted time. What was done right was the terrain. Make sure you decide early on where you want the sea and mountains to be and then start laying down the roads.
The gated community at the start:
The gated community now:
Don’t add the trees until your sure you’re happy with the layouts. Even then, don’t furnish the houses until the end, you may change your mind later on and delete the lot.
While sculpting your world, test out the views from different angles. It will help get a good idea if the world is achieving the look you’re after.
Learn how to use the terrain paint tool before you decide on the foliage. The image above shows a mountain that was removed later on after Western077 saw that the terrain was too grey and to make it realistic it required too many trees, which would cause lag later one.
The colonial suburban community before:
Test out your world at night time too, you want to see where the glow of lights center on.
REVAMP 1. In this next photo, you can see a sudden change in direction and certain part of the world completely change all together.
Enter the new countryside and lake:
Make sure you test the world out as you go with some Sims, you will encounter routing issues that you may not have known about before.
We hope you enjoyed seeing how Alpine County started and hopefully got some ideas for your own world. If you want to see the preview of Alpine County you can do so here, or you can check out it’s latest process here.